One of the reasons I applied for an MA was to diversify my skills as an artist so I was really looking forward to developing a new skill for this unit. Following my work for ASU1 I feel confident in my skills as a 2D artist and have decided to branch out into developing skills in 3D artwork.
Initially I planned to learn how to sculpt a character bust in Zbrush, using the character designs I developed in ASU1 as reference. Being able to show how my characters would look in 3D would be a valuable additional skill in a studio environment, especially in a smaller studio where roles aren't as specific as larger studios. I think being a 2D artist who has knowledge in 3D would benefit me tremendously when it comes to being employed in industry.
However I became interested in producing 3D models rather than sculpting and began to look into improving my skills in Maya. I had a base level of skill in 3D modelling and I decided to go over what I knew already and add to it. I went towards modelling rather than sculpting mainly because I already had a small amount of knowledge in this area which I could build on and I had become inspired by an artist I found online called Heather Penn.
What appealed to me about Penn's art is that her 3D artwork kept the style and feel of her 2D art. And although it was very simple, in terms of polycount and complexity, it was still appealing and a convincing representation of the objects or characters.
As my skills in modelling are a bit rusty and fairly basic, I decided it would be a good idea to keep to producing low poly models that are really simple. I am going to use the designs I developed last term and I aim to model and texture the main character, I hope to have enough time to rig and animate too but I will focus on the modelling stage and add the animation if I have time. Having done some 2D animation last term I thought it would be nice to be able to show some 3D animation in my portfolio too.
This week I also applied for the Diversi/King scholarship for women in games. This is a competition for female identifying students to attend the GDC San Francisco in March this year.
http://www.diversi.nu/gdcscholarship/. It's my intention this year to apply to as many internships and scholarships as possible alongside MA study.
Next Week:
I will focus on refreshing my skills modelling in Maya by following tutorials on Lynda.com and researching games which use a low poly style for inspiration.





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